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    <li class="toctree-l3"><a href="#changelog">Changelog</a></li>
    
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            <li><a class="toctree-l4" href="#v121">V1.2.1</a></li>
        
            <li><a class="toctree-l4" href="#v-12-only-major-changes-listed">V 1.2 (Only major changes listed)</a></li>
        
            <li><a class="toctree-l4" href="#v-113">V 1.1.3</a></li>
        
            <li><a class="toctree-l4" href="#v-112">V 1.1.2</a></li>
        
            <li><a class="toctree-l4" href="#v-111">V 1.1.1</a></li>
        
            <li><a class="toctree-l4" href="#v-11">V 1.1</a></li>
        
            <li><a class="toctree-l4" href="#v-103">V 1.0.3</a></li>
        
            <li><a class="toctree-l4" href="#v-102">V 1.0.2</a></li>
        
            <li><a class="toctree-l4" href="#v-101">V 1.0.1</a></li>
        
            <li><a class="toctree-l4" href="#v-10">V 1.0</a></li>
        
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                <h1 id="changelog">Changelog</h1>
<h2 id="v121">V1.2.1</h2>
<ul>
<li>Added displacement channel</li>
<li>Added shortcut to enable an eraser in texture paint mode (Ctrl+X)</li>
<li>Added option to choose which maps to import from texture assets</li>
<li>Added a preview for baking masks and bevel normal map</li>
<li>Added option to keep the base material for materials with a principled bsdf</li>
<li>Changed LayerPainter pause button to remove all unused groups</li>
<li>Added proper blending for normal maps</li>
<li>Renamed Diffuse channel to Albedo</li>
<li>Added margin option to baking</li>
<li>Added strength for normal maps</li>
<li>Added texture list panel to material settings popover</li>
<li>Improved baking for ao, bevel and bevel normal map</li>
<li>Improved functionality of organize button in node editor</li>
<li>Fixed missing textures when auto packing was enabled</li>
<li>Fixed saving of textures in some cases</li>
<li>Sync the active material with the material selected in LayerPainter</li>
<li>Fixed problems with the Interface Splitter addon</li>
</ul>
<h2 id="v-12-only-major-changes-listed">V 1.2 (Only major changes listed)</h2>
<ul>
<li>Moved the addon to the material panel and reworked the entire UI</li>
<li>Rewrote the core and most of the functionality of the addon to be more stable</li>
<li>Added filters and vector effects</li>
<li>Added more channels</li>
<li>Improved custom assets</li>
<li>Added a quick panel (Ctrl+Rightclick)</li>
<li>Multipainting (BETA, don't use this!)</li>
<li>Tons and tons of bugfixes</li>
<li>...</li>
</ul>
<h2 id="v-113">V 1.1.3</h2>
<ul>
<li>Fixed issue with normal map baking</li>
<li>Added invert green channel option for normal bake</li>
<li>Added ORM texture bake option</li>
<li>Fixed errors when reopening a blend file</li>
<li>Fixed error when enabling Alpha Blending</li>
</ul>
<h2 id="v-112">V 1.1.2</h2>
<ul>
<li>Added new bevel baking type</li>
<li>Added live baking preview</li>
<li>Added save separately option for baking</li>
</ul>
<h2 id="v-111">V 1.1.1</h2>
<ul>
<li>Added tutorial mode</li>
<li>Added notification when no materials are in the scene</li>
<li>Fixed bug with hidden objects</li>
<li>Enabled 32 bit float for height and normal baking</li>
</ul>
<h2 id="v-11">V 1.1</h2>
<ul>
<li>Renamed to Layer Painter</li>
<li>Moved Layer Painter to an <a href="../basic_features/active_tool.md">active tool</a></li>
<li>Split the layers into <a href="../layers/index.md">three different types</a></li>
<li>Added <a href="../layers/folders.md">group layers</a></li>
<li>Added optional <a href="../layers/index.md">Emission and Alpha channels</a></li>
<li>Added <a href="../custom_node_groups/thumbnails.md">thumbnail selection</a> for node groups</li>
<li>Added viewport <a href="../basic_features/n_panel.md">shortcut panels</a></li>
<li>Added <a href="../supported_addons/">support</a> for Lily Surface Scrapper and Data Manager</li>
<li>Rewrote most of the addon regarding operators and UI</li>
<li>Reworked most of the UI and workflow</li>
<li>Automatically switch to texture painting when it makes sense</li>
<li>Added better support for <a href="../custom_node_groups/index.md">custom node groups</a><ul>
<li>Dropdown panels ("LABEL_...")</li>
<li>Separators ("SEPARATOR")</li>
</ul>
</li>
<li>New documentation (<a href="../">this page</a>)</li>
<li>A lot of smaller things that will improve your overall experience</li>
</ul>
<h2 id="v-103">V 1.0.3</h2>
<ul>
<li>Added button in BATS side panel to append the assets so files which don't need BATS are kept cleaner</li>
<li>Added option to display constant color directly in the layer view</li>
<li>Added blending mode for layers option which will set the blending mode for all channels</li>
<li>Added option to add custom image slot to mask node groups by naming the input "IMAGE_nameofyoursocket"</li>
<li>Added ID Mask to asset file</li>
<li>Set tilesize to resolution when baking (should give speed improvements in some cases)</li>
<li>Fixed texture masks not baking correctly</li>
</ul>
<h2 id="v-102">V 1.0.2</h2>
<ul>
<li>Added setting for disabling and changing the shortcut for HDRI rotation in the addon settings</li>
<li>Added "Use Alpha" option for mask textures. This uses the alpha channel of the texture for the mask, instead of the color</li>
<li>Added "Transparent Layers" option in the texture settings. When enabled, a texture mask with "Use alpha" gets added when you add a texture to the color channel of the layer. This is useful for handpainted textures, as it allows for a similar stacking of layers with transparency as in a 2D program</li>
<li>Added default visibility setting for the channels in the layer settings</li>
<li>Reorganized settings panel with subpanels</li>
<li>Fixed layer name in edit panel not updating when renaming the layer</li>
</ul>
<h2 id="v-101">V 1.0.1</h2>
<ul>
<li>Add 2D view option in settings panel</li>
<li>Add current layers name on top of editing panel</li>
<li>Add opacity value to every channel in editing panel</li>
<li>Add option to make Material/Mask tab a dropdown</li>
<li>Make two panel workspace the default</li>
<li>Renamed viewport settings to workspace settings</li>
<li>Always show shader input settings</li>
<li>Fixed an issue where the shader input settings wouldn't show up</li>
<li>Fixed an issue with baking when selected to active was enabled</li>
</ul>
<h2 id="v-10">V 1.0</h2>
<ul>
<li>Initial release</li>
</ul>
              
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